
ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 102 Version 1.3.0.0
The Head Editor consists of 5 views for modifying data:
· General
· Channels
· Ranges
· Palettes
· Macros
In each of the views new values can be entered using the keypad or keyboard. New entries can be
added to the lists by pressing the Insert soft button.
The Head Editor will start up with the chosen head - i.e. the last head you chose for patching. If you
have not yet chosen a head then the Head Editor will be empty.
You can choose the head to edit from within the Head Editor by pressing the Choose Head button. This
has the same effect as the Choose Head button in the Patch Window - i.e. you are presented with a list
of heads to choose from.
Once you have made modifications to the personality you can save the changes to disc by pressing the
SAVE HEAD soft button.
If you wish to start a new personality from scratch you can press the New Head soft button, whilst if
you wish to copy an existing personality you can use the Save As soft button.
At any time you can choose a new head - however if you have made changes, which you have not saved
to disc, then you will be prompted whether you really wish to continue. Continuing will mean that the
changes will be lost unless you already have patched heads of that type - in which case the patched
heads in the show will keep the changes. In either case, personalities on the disc will not keep the
changes.
Press the Patch button to leave the Head Editor and return to the Patch Window.
16.1 General View
The General View contains a fixed number of parameters. Note that as these parameters fundamentally
affect the programming of the head they can not be modified once a head of the type has been patched.
Manufacturer Name and Head Description contain details of the type of head - they are used for
informational purposes.
Short Name is used in display windows where there is not much space and the longer names would not
fit. You should ensure that this name is as short as possible - preferably less than 8 characters.
Moving Head can be Mirror or Yoke - press ENTER to swap.
Max Pan and Max Tilt are used in visualisation and by the FLIP function.
Num Of Chans sets the number of channels for the head.
DMX Min, DMX Max and DMX Offset specify constraints on where the Head can be patched within
the 512 DMX channels.
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