
ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 51 Version 1.3.0.0
7 Palettes
The MagicQ supports a comprehensive palette system for easy access to your favourite looks. When
intelligent heads are patched, the console automatically generates palettes for the patched heads.
There are three types of palettes corresponding to Colour, Beam and Position. Each palette supports up to
1000 different entries.
7.1 Using Palettes
To use a palette, select the heads you wish to apply the change to. Then open the required palette by
selecting one of the Colour, Beam or Position Windows.
From within the window select a palette entry. That palette entry will be applied to all the selected heads.
The first 10 palette entries displayed in each Palette window are automatically available on the buttons above
the touch screen. For playing back shows, this enables the palettes to be "bumped" using real buttons rather
than the touch screen. You an use the CURSOR UP and CURSOR down buttons to adjust which palette
entries are at the top of the window, hence which ones are available on the buttons.
7.2 Recording Palettes
To record a palette entry, select the heads you wish to apply the change to. Then open the required
palette by selecting one of the Colour, Beam or Position Windows.
Modify the attributes of the heads until you are happy with them. Then record the palette entry by pressing
RECORD and then selecting the palette entry in the window.
When you record a palette entry that has already been used in programming of Cues and Cue Stacks then the
Cues and Cue Stacks will be updated to reflect the changes. This is useful, for example, for touring shows
that play many different venues. If the Cues use positions from the Position palette, then each day it is only
necessary to change the palette entries, rather than having to re-record all the Cues.
When palettes are recorded, only the attributes appropriate to the palette are recorded. So when recording to
the colour palette, only colour attributes are stored. By default, the console records all the attributes
appropriate to the palette, regardless of whether you have adjusted them in the programmer.
When recording palette entries, changes are only made for selected heads. The modifications are merged
with the existing palette entries.
7.2.1 Recording individual attributes into a Palette
You may wish only to record only certain attributes into a palette entry – e.g. only the shutter attribute into
the beam palette. You can modify the way the console records palettes using masking in the Record Options
window. Open the Record Options Window when recording by holding SHIFT and pressing RECORD.
Alternatively press the REC OPTIONS soft button in the Programmer Window.
Press the REC INT, REC POS, REC COL, REC BEAM soft buttons to apply masking based on attribute
type. Select attributes in the window to apply masking based on individual attributes. For instance to store
only the shutter attribute, press the SHUTTER attribute.
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