
ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 98 Version 1.3.0.0
macro to record. The console then records all of the following key sequences until you press the Macro
Window button and the "End Macro" soft button.
To assign a macro to a button, press the "Assign Macro" soft button and press a key to assign it to (e.g.
one of the 6 spare keys). Keyboard macros can also be assigned to a combination of keys – for example
if you hold one key and press another key. Keyboard macros are saved into show files and also when
you Save Settings, so that it is possible to personalise your console.
If you accidentally assign a keyboard macro to the wrong button then you can easily change the assignment.
Open the Macro Window, move the cursor to the macro you want to change the assignment for and press the
“Assign Macro” button. Now press the button that really wanted to assign it to.
14.3 Adding extra heads / dimmers to a programmed show
There are two ways to add extra heads or dimmers to a programmed show. Patching them as new heads
will cause them to be patched without any programming. Cloning existing heads will add them into
existing programming.
Even if you patch new heads into a show, it is still possible to then copy programming from other heads
to the new heads. To copy programmed data from one head to another press the COPY HEAD PRG
soft button in the HEAD VIEW, then select the source head followed by the destination head. All the
Cues, Cue Stacks, Groups and Palettes that contain the source head will be updated to include the
destination head.
Another way to expand existing shows is to patch the new heads and dimmers but then in the Patch
window to set a real time channel copy from another already programmed channel. The value of the
channel will always be that of the already programmed channel. Any programming of the newly
patched channel will be ignored. To set up real time copies edit the Merge and From Chan columns in
the View Chans view of the Patch Window. Press ENTER in the Merge column to change it to "Copy"
and then set the From Chan column.
14.4 HTP handling
The console handles HTP (Highest Takes Precedence) channels in a very simple way - the highest value
from all the playbacks, the programmer and the preset faders is the value that is output.
If the "Programmer overrides HTP chans" option is enabled then any HTP channels in the programmer
will override channels on the playbacks. Channels on preset faders still affect the output.
The console supports a powerful swap mode selected through the ADD/SWAP button. In SWAP mode
when a FLASH button for a playback is pressed then the HTP channels from all other playbacks are
disregarded. Only playbacks with a FLASH button press affect the HTP output. Similarly, the
programmer and preset faders have no effect on HTP output.
FX and channel values are handled independently enabling operators to program one playback with
channel values and one with FX. For example one playback could have an ambient level whilst another has
a dimmer chase. The FX is added to the highest channel value.
Note that if a Cue Stack on a Playback is set to “All chans controlled LTP” then when that Playback is
activated as the last activated playback then all channels controlled by that Playback are considered to be
LTP. Thus that Playback will exclusively control the levels of all channels used by the Cue Stack.
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