
ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 5 Version 1.3.0.0
6.14 Flip..................................................................................................................................... 44
6.15 Copy between heads ........................................................................................................... 45
6.16 Head Macros ...................................................................................................................... 45
6.17 Selecting individual Heads .................................................................................................. 45
6.17.1 Locate......................................................................................................................... 45
6.17.2 Single Mode................................................................................................................ 46
6.17.3 Odd/Even.................................................................................................................... 46
6.17.4 Highlight Mode........................................................................................................... 46
6.17.5 Fan Mode.................................................................................................................... 46
6.17.6 All .............................................................................................................................. 47
6.18 Adding in FX...................................................................................................................... 47
6.18.1 FX base values ............................................................................................................ 48
6.18.2 FX add modes ............................................................................................................. 48
6.18.3 FX spread (offsets over heads) .................................................................................... 48
6.18.4 FX fade times.............................................................................................................. 48
6.18.5 Initial spreads.............................................................................................................. 49
6.18.6 Generating user FX..................................................................................................... 49
6.18.7 User FX library - storing and recalling programmed FX .............................................. 49
7 Palettes....................................................................................................................................... 51
7.1 Using Palettes......................................................................................................................... 51
7.2 Recording Palettes .................................................................................................................. 51
7.2.1 Recording individual attributes into a Palette................................................................... 51
7.2.2 Recording Intensity into a Palette .................................................................................... 52
7.3 Naming Palettes...................................................................................................................... 52
7.4 Updating Palettes.................................................................................................................... 52
7.5 Copying and moving Palettes.................................................................................................. 52
7.6 Removing attributes from Palettes .......................................................................................... 52
7.7 Viewing / editing Palette contents ........................................................................................... 53
7.8 Modifying Palettes in the personality...................................................................................... 53
7.9 Grabbing Palettes from DMX input ........................................................................................ 53
7.10 Using Palettes with times .................................................................................................... 54
7.11 Making Palettes into Cue Stacks ......................................................................................... 54
7.12 Selecting Palettes from the keypad...................................................................................... 54
8 Programmer ............................................................................................................................... 56
8.1 What is in the programmer?.................................................................................................... 56
8.2 Clearing the programmer ........................................................................................................ 56
8.3 Activation by Channel or by Head?......................................................................................... 56
8.4 Recording a Cue..................................................................................................................... 57
8.4.1 Levels............................................................................................................................. 57
8.4.2 Timing............................................................................................................................ 57
8.4.3 FX .................................................................................................................................. 58
8.5 Record Options....................................................................................................................... 58
8.5.1 Masking.......................................................................................................................... 58
8.5.2 Options ........................................................................................................................... 58
8.6 Removing channels ................................................................................................................ 59
8.7 Blind programming ................................................................................................................ 59
8.8 Including Cues into the Programmer ....................................................................................... 59
8.8.1 Including Cues at a specified level .................................................................................. 60
8.9 Editing Cues ........................................................................................................................... 60
8.10 Updating a Cue with the contents of the programmer. ......................................................... 60
8.11 Making changes to multiple Cues........................................................................................ 60
8.12 Snapshot ............................................................................................................................. 60
9 Cue Stacks ................................................................................................................................. 61
9.1 Cue Stack Window................................................................................................................. 61
9.2 Chase timing .......................................................................................................................... 61
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